Overlord
Overlord is a title earned, not given. For such a rank to be claimed, blood knights of Chaos must undergo the harshest and most brutal of trials in order to appease their dark gods. Charred remains and broken bones attest to the difficulty of such tests, yet every year at least one warrior will make the (perhaps foolish) attempt. In the annals of history, only a select few have ever emerged from the trials alive. Granted unholy strength, inhuman resilience and a demonic mount, these are blood knights no longer but Overlords of Chaos.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Blood Knight |
Advances to: | |
Cost: | 90 |
HP: | 86 |
Movement: | 6 |
XP: | 200 |
Level: | 4 |
Alignment: | chaotic |
ID | XE Chaos Overlord |
Abilities: | leadership |
Attacks (damage - count)
sword melee | 12 - 5 blade | ||
axe melee | 28 - 2 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |